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    Map addtitions

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    eliteixhitman

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    Map addtitions

    Post  eliteixhitman on Sat Apr 14, 2012 9:15 pm

    Put your additions here; When I approve them (Along with other admins) I will put them under "Planned" then when I have done it I will move it to "Done"

    Planned -

    Patient rooms in medbay








    Done -

    Fixed Eng Wiring - (Ready for next map update)


    Last edited by eliteixhitman on Sun Apr 15, 2012 5:30 pm; edited 2 times in total
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    TechScience

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    Stuff

    Post  TechScience on Sat Apr 14, 2012 9:17 pm

    A medbay with- Patient rooms (Approved), a cryo cell in genetics (Not Approved Yet), and a closed up room for any insane people which contains a straight jacket (Not Approved Yet, Needs other admins to chime in)

    Edits by EliteIxHitman = Approved and Not Approved

    MrWetTowels

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    Re: Map addtitions

    Post  MrWetTowels on Sat Apr 14, 2012 9:31 pm

    Maybe some new species to RP with? Question
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    Sniper_Trooper

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    MORE SOLARS!

    Post  Sniper_Trooper on Sat Apr 14, 2012 9:37 pm

    Two Solars in the north. i find if the station runs out of power two solars can not power the station. (Maybe)

    Also a small solar for mining. power thare can run out if it happend you must go back all the way to the station grab a battery i find that this is to much work this is why i ask for it also it need the solars so someone (ME) can turn it into a fortesss (Maybe)


    MrWetTowels

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    Re: Map addtitions

    Post  MrWetTowels on Sat Apr 14, 2012 9:43 pm

    maybe the UNSC (They will steal our nukes) or ALIENS Colonial Marines? (Not a mapping issue, and no anyway)
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    Sprafe

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    Re: Map addtitions

    Post  Sprafe on Sun Apr 15, 2012 1:14 am

    A security checkpoint at the escape arm, possibly with a controllable set of doors to control access when the shuttle is coming. (Approved!
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    Walter0o

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    definitely more solars.

    Post  Walter0o on Sun Apr 15, 2012 4:26 pm

    Okay, this is getting a little long, but bare with me.

    Been playing as CE the couple of last days on the server, but even in this short time in almost every round the same structural problems appear, from highest priority to lowest :

    1)


    Sniper_Trooper wrote:Two Solars in the north. i find if the station runs out of power two solars can not power the station. (Maybe)

    Also a small solar for mining. power thare can run out if it happend you must go back all the way to the station grab a battery i find that this is to much work this is why i ask for it also it need the solars so someone (ME) can turn it into a fortesss (Maybe)


    Definitely these points.

    Solars are in the station's shadow half of the time.

    The SMES go offline after the dark-time. i even tried to setup the Singularity-SMES properly into the Grid, but it is not enough.
    They switch to offline when hitting 0% and need constant attention.

    Two Solars to the North would be great, preferably near the Bridge so the vertical hallway between EngWing and Bridge can be used for quick access

    Singularity is almost never set up and when it is, something bad happens or it dies down again.

    Now please dont say BUT IT'S YOUR JOB, most of the time i was the only ( reporting ) engineer, i cannot keep both the station
    and a ticking time-bomb in good shape.

    How about a Gas-Engine ?

    Or even better, only solars.
    Enlarge the current ones and add some Northern ones.
    ( a green station, this could be a trendsetter !)


    2) The medbay APCs are NEVER charging.
    Actually, they seem not to recognize that they are connected to the grid.
    I checked the underlaying wiring multiple times now.
    It seems to be a mapbug, i tried to rewire the whole thing but it won't work.
    Some other guys also told me it is a map bug.
    I have no idea what causes the problem.
    So yeah, fix that please.
    (I don't know what is wrong with that)

    3) Eng Secure Storage needs metal, glass and plasteel stocks.
    The stuff laying infront of it never is enough when serious damaged has to be repaired quickly. (Approved)


    4) There are exactly 2 wire-pieces missing in order to have the EngWing efficently under Solars.

    Look at this picture :

    http://i44.servimg.com/u/f44/17/44/10/03/eng_wi10.jpg

    The current wiring does allow the Eng-APCs to be charged with the Seng.Engine SMES but not the Solar-SMES directly.
    That means when the Sing-SMES go offline, EngWing goes dark eventually.
    More than few times this short blackout-period, between Sing-SMES initial Power level hitting zero, and Solars being set up properly and running, has been used to get easy access to EngWing and steal stuff.
    So the first order of buisness of mine is to lay those 2 pieces of wire. nothing too difficult, i just wonder why it is this way.
    (Approved)

    P.S. most awesome RP ever on this server !


    Last edited by Walter0o on Mon Apr 16, 2012 7:51 am; edited 2 times in total
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    Corn With Sombrero

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    Re: Map addtitions

    Post  Corn With Sombrero on Fri Apr 20, 2012 4:57 am

    I believe we should re-add the Holodeck to the lounge (if possible), and give SEC two more checkpoints : towards the escape wing, and one towards Engineering, next to Atmos. Possibly a bit more...populated outer space. (approved, when I have time)
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    Walter0o

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    More Engineering Fun

    Post  Walter0o on Wed Apr 25, 2012 8:45 pm

    Ok, not sure if this even belongs to Suggentions, but the wiring in Virology is faulty now.

    (The Medbay power problem i mentioned in the earler post is gone though)

    There is wire missing under the second Airlock of the entrance.

    Picture of the current situation, i only removed the floor-tiles :

    http://i44.servimg.com/u/f44/17/44/10/03/wiring11.jpg




    Another Wiring Problem : E.V.A.

    EVA now has 2 APCs, the right one has only 1 lamp connected to it apperently.

    The southern one powers the rest of the room, but has no connection to the grid.

    Again, a picture of the current situation with only the floor-tiles & the table infront of the southern APC removed:

    http://i44.servimg.com/u/f44/17/44/10/03/eva110.jpg


    BTW when will the map be updated ?
    Because the EngWing fix that is now listed as solved is still not there.




    And last problem ( for now Very Happy )

    QM Office has a very unusual problem :

    The air-pressure is too high.

    The room fills up to ~ 120 kPa which sets off a minor Air-Alarm.

    Often the same problem occurs in the Theater and the Cafeteria too.

    EDIT :
    this happens when Athmos is set up properly, otherwise the pressure is also too high, but at ~ 103 kPa.

    Picture of the readings after 15 min of Athmos being set up.

    http://i44.servimg.com/u/f44/17/44/10/03/qm10.jpg

    So it might be a pipe/pump problem.


    Last edited by Walter0o on Thu Apr 26, 2012 3:33 pm; edited 1 time in total
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    eliteixhitman

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    Re: Map addtitions

    Post  eliteixhitman on Thu Apr 26, 2012 3:59 am

    I have no clue about the air pressure part! That is really messed. I will work on it tonight

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